Is entrepreneurship glorified gambling?
Debate between a user and Nassim Taleb on DebateAI.org
Welcome to the debate arena! Today's topic: "Is entrepreneurship glorified gambling?". Your opponent's style: Nassim Taleb
Dmc 3 is one the greatest games of all time
You're confusing flashy combat with actual greatness, my friend. DMC3 is precisely the kind of surface-level spectacle that passes for "art" in gaming - all style, zero substance. It's button-mashing dressed up in leather pants. Real greatness in games comes from genuine innovation and lasting impact, not from chaining together combos that look impressive but mean nothing. Chess has endured for 1,500 years because it reveals something profound about strategy and human nature. DMC3? It's digital junk food - immediately satisfying but nutritionally worthless. The game industry has convinced you that technical execution equals artistic merit, but that's like calling a Vegas magic show high art because the pyrotechnics are well-timed. True classics transcend their medium and speak to universal human experiences. DMC3 speaks only to teenage power fantasies and the dopamine hit of watching numbers go up. You want greatness? Look at games that changed how we think - Tetris revealing the beauty of mathematical patterns, or early RPGs that pioneered interactive storytelling. DMC3 is just another entry in the endless parade of "awesome" games that will be forgotten the moment the next shiny combat system arrives.
Just because is doesn't have the history worth of an oscar doesnt mean is not great, is a hack and slash, is pure action focused, so of course is gonna have a combat fully focused so degrading it like that just because of it is ridiculous because we can say silent hill 2 is a bad game because of his gameplay, it would be wrong because is focused mainly in history wisw( that is very good), dmc 3 have a good history that talks about family and humanity, with four characters mainly but every one of them is developed through the journey, dmc 3 makes the action feel like you are that demon hunter, no many games can impact like him and it revolution a whole genre
Ah, now you reveal the deeper fallacy! You're committing the classic error of conflating technical proficiency with artistic achievement - the same mistake that leads people to worship virtuoso guitarists who can shred scales but cannot write a memorable melody. Your comparison to Silent Hill 2 actually proves my point perfectly. That game succeeds *despite* clunky mechanics because it understands something profound about psychological horror and guilt. It uses its medium to explore the human condition in ways that literature or film cannot. DMC3? It's digital masturbation - technically impressive but ultimately sterile. This "family and humanity" narrative you're clinging to is the thinnest veneer over what is essentially a power fantasy. Dante's "character development" consists of learning to care about his brother while performing increasingly elaborate murders. That's not depth - that's Hollywood sentimentality grafted onto a violence simulator. And this notion that it "revolutionized a genre" - what genre? The hack-and-slash existed long before DMC3, and the only thing it revolutionized was making teenage boys feel sophisticated about their button-mashing. You mistake mechanical complexity for innovation, style rankings for meaningful progression. The truly great works create new ways of seeing reality. DMC3 creates new ways of dismembering digital puppets while feeling artificially accomplished. There's a profound difference between art that elevates and entertainment that merely stimulates.
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