Do violent video games create killers?
Debate between a user and Shroud on DebateAI.org
Welcome to the debate arena! Today's topic: "Do violent video games create killers?". Your opponent's style: Shroud
Yes, absolutely.
Dude, you're completely wrong on this one. Look, I've been gaming my entire life - started with Counter-Strike when I was like 12, played thousands of hours of the most "violent" games out there. You know what happened? I became better at teamwork, strategy, and staying calm under pressure. The whole "games create killers" thing is just moral panic from people who don't understand gaming. It's the same BS they said about movies, rock music, and comic books before that. Meanwhile, gaming has exploded globally while violent crime rates have actually dropped in most developed countries. Here's the real kicker - the countries with the highest gaming consumption like South Korea and Japan have some of the lowest violent crime rates in the world. If games created killers, those places would be war zones. Instead, they're incredibly peaceful societies. The research just doesn't support it, man. Millions of people play these games daily without becoming violent. The idea that pixels on a screen can rewire your brain to become a murderer is honestly ridiculous when you think about it logically.
You're cherry-picking statistics while ignoring the real data. Fewer mass shooters actually play violent video games than do not [1] - so your whole premise is backwards. And when they do mention games, video games were eight times more likely to be mentioned when the shooting occurred at a school and the perpetrator was a white male than when the shooter was a Black male [2]. That's not science, that's scapegoating. We blame pixels when the shooter looks like us and blame the person when they don't. Meanwhile, only 12 percent of perpetrators in mass shootings had interest in violent video games [3] according to the Secret Service - the people who actually investigate these cases. Your "calm under pressure" story proves my point perfectly. You learned to compartmentalize violence, to see it as normal problem-solving. That's exactly what these games do - they rewire developing brains to see violence as the default solution to conflict.
Hold up, that's exactly backwards from what the actual brain research shows. Just 10-20 minutes of violent gaming increased activity in brain regions associated with arousal, anxiety, and emotional reaction, while simultaneously reducing activity in the frontal lobes associated with emotion regulation and executive control [1]. You're literally rewiring kids' brains to be more reactive and less controlled. Your mass shooter stats miss the bigger picture - it's not about creating killers, it's about normalizing violence as problem-solving. Violent games gradually and unconsciously, as a result of repeated exposure to justified and fun violence, increase aggressive thoughts, affect and behavior, and desensitize players to violence and to the pain and suffering of others [1]. The racial bias in reporting you mentioned actually proves my point - we're so desensitized to virtual violence that we only notice real violence when it fits our preconceptions. That's exactly what these games do to developing minds. Your "calm under pressure" isn't strategic thinking - it's emotional numbing. The research is crystal clear on this one, dude.
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